package com.example.ddz;


import com.example.ddz.framework.IPixmap;
import com.example.ddz.framework.impl.Sound;

public class Assets {
	  public static IPixmap bJoker;
	  public static IPixmap backgroundGame;
	  public static IPixmap backgroundInfo;
	  public static IPixmap backgroundScore;
	  public static IPixmap backgroundStart;
	  public static IPixmap banner;
	  public static IPixmap bigBanner;
	  public static Sound boom;
	  public static IPixmap button;
	  public static IPixmap buttonExit;
	  public static IPixmap buttonExitPressed;
	  public static IPixmap buttonL;
	  public static IPixmap buttonLPressed;
	  public static IPixmap buttonNext;
	  public static IPixmap buttonNextPressed;
	  public static IPixmap buttonPressed;
	  public static IPixmap buttonSCall;
	  public static IPixmap buttonSFold;
	  public static IPixmap buttonSHelp;
	  public static IPixmap buttonSHightscore;
	  public static IPixmap buttonSOne;
	  public static IPixmap buttonSPass;
	  public static IPixmap buttonSReChoose;
	  public static IPixmap buttonSSetup;
	  public static IPixmap buttonSStart;
	  public static IPixmap buttonSThree;
	  public static IPixmap buttonSTip;
	  public static IPixmap buttonSTwo;
	  public static IPixmap cardBack;
	  public static Sound chooseLevel;
	  public static IPixmap[] club = new IPixmap[13];
	  public static IPixmap[] clubS;
	  public static Sound da1;
	  public static Sound da2;
	  public static Sound da3;
	  public static IPixmap dialogLeft;
	  public static IPixmap dialogRight;
	  public static IPixmap dialogSFold;
	  public static IPixmap dialogSOne;
	  public static IPixmap dialogSPass;
	  public static IPixmap dialogSThree;
	  public static IPixmap dialogSTwo;
	  public static IPixmap[] diamond = new IPixmap[13];
	  public static IPixmap[] diamondS;
	  public static IPixmap dizhu;
	  public static Sound feiji;
	  public static Sound fold;
	  public static IPixmap freeGold;
	  public static IPixmap freeGoldPressed;
	  public static IPixmap gameoverDizhu;
	  public static IPixmap gold;
	  public static IPixmap[] heart = new IPixmap[13];
	  public static IPixmap[] heartS;
	  public static IPixmap house;
	  public static IPixmap houseS10;
	  public static IPixmap houseS10000;
	  public static IPixmap houseS2;
	  public static IPixmap houseS50;
	  public static IPixmap houseS500;
	  public static IPixmap houseS5000;
	  public static Sound huo;
	  public static IPixmap keeper;
	  public static Sound keeperMove;
	  public static IPixmap keeperPressed;
	  public static IPixmap levelProcess;
	  public static IPixmap levelProcessBack;
	  public static IPixmap lose;
	  public static IPixmap minus;
	  public static IPixmap moreGames;
	  public static IPixmap moreGamesPressed;
	  public static IPixmap musicOff;
	  public static IPixmap musicOn;
	  public static IPixmap noBiggerCards;
	  public static IPixmap noPermission;
	  public static IPixmap numbers;
	  public static IPixmap numbersInfo;
	  public static IPixmap numbersLevel;
	  public static IPixmap numbersScore;
	  public static Sound one;
	  public static Sound outCard;
	  public static Sound pass1;
	  public static Sound pass2;
	  public static Sound pass3;
	  public static IPixmap playerD;
	  public static IPixmap playerM;
	  public static IPixmap playerU;
	  public static IPixmap plus;
	  public static Sound rechoose;
	  public static IPixmap sJoker;
	  public static Sound sLose;
	  public static Sound sMusicOn;
	  public static Sound sWin;
	  public static Sound sanWithDan;
	  public static Sound sanWithDui;
	  public static Sound sbJoker;
	  public static IPixmap scoreInfo;
	  public static Sound shun;
	  public static Sound shun2;
	  public static Sound sizWithTwoDan;
	  public static Sound sizWithTwoDui;
	  public static IPixmap soundOff;
	  public static IPixmap soundOn;
	  public static IPixmap[] spade = new IPixmap[13];
	  public static IPixmap[] spadeS;
	  public static Sound ssJoker;
	  public static Sound three;
	  public static Sound two;
	  public static IPixmap win;
	  public static IPixmap wrongCards;
	  public static Sound zha;

	  static
	  {
	    clubS = new IPixmap[13];
	    diamondS = new IPixmap[13];
	    heartS = new IPixmap[13];
	    spadeS = new IPixmap[13];
	  }

	  public static void playSound(Sound sound)
	  {
	    if (Settings.getSoundEnabled())
	      sound.Play(1.0F);
	  }

}
